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Papertoys of Jogja Tourism [English]

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Papertoys of Jogja Tourism
one of education and socialiazation media of historical tourism in Yogyakarta
Nova Suparmanto
Beny Abdurrahman
Dept of Informatic Engineering Education FT UNY
Jeblog, Tirtonirmolo, Kasihan, Bantul, DIY - Indonesia
[email protected]
Dept of Electronics Engineering Education FT UNY
Plono Timur, Pagerharjo, Samigaluh, KP - Indonesia
[email protected]
Rizky H Oktiavenny
Tri Hardiyanti
Dept of Electric Engineering Education FT UNY
Jln. Gejayan Gang Mawar No. 8 A, DIY – Indonesia
[email protected]
Dept of Elementary School & Teacher Education FIP UNY
Ketalo, Gadingsari, Sanden, Bantul, Yogyakarta- Indonesia
[email protected]
Abstract—Purposes in this research are: able to design and
make “Papertoys of Jogja Tourism” one of education and
socialiazation media of tourist area in Yogyakarta. Then,
knowing the function and proper with finished design.
The implementation method is Research and Development
(R&D). Object of research is maked “Papertoys of Jogja
Tourism” as a education and socialization media. The
accumulation data technique is divided into two. First
method is measurements of program functions according
with specified design and the second method is using
questionnaire to assess the feasibility of interactive media
as media supporting national exam. Analysis techniques
for the first phase is explained using a qualitative
descriptive engineered media product once it is
implemented in the form of the game, and the level of
validation and reliability testing program and the second
phase is using qualitative descriptive is describes the
feasibility of the product to be implemented.
The result is Papertoys as education and socialization
media of historical tourism in Yogyakarta.
Keywords: Papertoys, Jogja Torism, education and
socialization media
I.
INTRODUCTION
The second tourist destination in Indonesia after Bali island
is Yogyakarta. The number of tourist arrivals in 2007 in the
city of Yogyakarta based on data from the Department of
Tourism and Culture of Yogyakarta is 1,260,658 people. The
number of visits was divided into 1,159,805 (92%) domestic
tourists and 100 853 (8%) tourists. The numbers are increasing
at the end of 2011 where the total tourists visiting Yogyakarta
city was 2,670,649 (up 112% compared to the year 2007) [1].
This indicates that the potential of tourism in the province are
in great demand and should be developed.
However, the potential attraction particularly historic places
such as batik museum still needs to be improved. Prayoga,
Yogyakarta Batik Museum manager stated that the museum
was established on May 12, 1977 is empty.
From the observation of the writer, every month visitors are
only about 15 people. Not only is batik museum, the Museum
of Struggle Yogyakarta also experienced the same thing. While
the number of visitors to Museum of Struggle is only about 400
people per year, or one visitor per day. The evidence is
certainly very unfortunate for the people of Yogyakarta.
Whereas in the attraction is so much knowledge that visitors
can add insight. So it would need a good socialization media.
On the other side Papertoys become a thing much talked
about. Papertoys is a picture of cute toys made of paper. But
the toys of this paper is not just a simple form, but with threedimensional shapes such as cubes or prisms. Many design
magazines contain reviews, reviews of papertoys. This is what
started us thinking to develop papertoys be an item that can be
sold into the market. Because these days as reported in various
media, historic sights of children less desirable because of the
lack of socialization in education.
The elementary school should be learning to use the tools
because they have not had a good abstraction capabilities. With
props, the brain can be more motivated students, helping
students to concentrate and develop the power of reason [2].
Current textbooks were considered less provide information to
complete and teachers rarely give a better reading or
developing their own reading materials needed. The discourse
of teachers and students eventually evolved only limited to
what is in textbooks. In the case of other skills, and creativity
of the students were not able to grow [3]. Learning system even
less pegged to the book.
Teachers are expected to be creative in creating media and
activities that can lead children to prefer the lessons that they
can [4]. Elementary School (SD) indicates that a learning
system that made it pegged to the book and especially the
lessons of history, no props at all facilities, just from the
pictures and posters. In addition, children have no other
facilities for tourism and culture familiar in Indonesia
especially Yogyakarta. Looking at the above phenomena and
the characteristics of which often contain illustrations
Papertoys certain figures, then we have plans to develop
Papertoys as educational games, as a means to introduce the
tourism and culture in Indonesia especially Yogyakarta with
the target consumer-grade early childhood and elementary
school.
Moreover papertoys still have many other benefits, such as
increasing creativity, practicing fine motor, cognition, affect,
and even social skills with people around him, if the children
do this activity with his friends, and a proper media as a means
of child's play and learning resources are good and cheap. To
maximize the usefulness of this papertoys, then provided the
board game with a background picture travel map Yogyakarta
that can support learning through play.
With the above background, the authors make a study titled
"Papertoys of Jogja Tourism as Education and Socialization
Media of Historical Tourism in Yogyakarta". This is expected
to introduce tourism and culture in Indonesia to children
through a fun and inexpensive media to give an illustration,
packaging, and said the language will either be a decent
papertoys sale. Through this Papertoys of Yogyakarta, tourism
can be famous because tourism socialization of children has a
big opportunity because children are the future generation
which should be instilled the values of local culture as early as
possible.
II.
3.
4.
GOAL OF THE RESEARCH
The purpose of this study are: 1) Capable of designing and
making, 2) know the accuracy of the functions in accordance
with the plan already made, and 3) determine the feasibility
Papertoys of Jogja Tourism "as a medium of education and
socialization in the historical sights Yogyakarta.
III.
METHODOLOGY
Research Design
The implementation method using Research & Development (R & D) method [5]. In line with the research method,
then the steps taken in the development of Papertoys media are
as follows: 1) analysis of needs and preparation, 2) download
supporting software, 3) retrieval of data and images for the
model, 4) design and manufacture of model design , 5) the
print process, 6) testing and repairs, 7) packing and labeling, as
well as the 8) socialization and distribution of program.
1. Step 1: Preparation
The first equipment that should be there to make a paper
toys of course, is the paper. To create forms or the creation
of toys, paper used can be of various types. However, if the
AP paper used is 245 grams or glossy paper that is usually
used for printing photographs because it is more durable
and looks more attractive. With this kind of paper
thickness, paper toys we will not be easily dented and very
alive to the impression of super-slick. Additional
equipment is not much different with the tools that we use
when making crafts. List of tools and materials such as
scissors or craft knife, ruler, and glue. Complement the
other is printer to print a pattern that has been established.
2. Step 2: Download Software Supporter
 Pepakura Designer 3.0 Software is used in making
paper toys. So no more trouble to get the pattern to be
formed in the 3D model.
5.
6.
 Adobe Photoshop Software is used in editing and
processing images with camera screenshots.
 Blender
Blender is a software for a free 3-dimensional graphics
and popular among designers. Blender is available for
various operating systems. In general, excess Blender is
open source, multiplatform, update fast, free, free, fullfeatured, lightweight and community terbuka.Blender
used to create 3-dimensional animation and also has
features to make the game.
Step 3: Decision Data & Images for Model
The images used in the model Papertoys of Jogja Tourism
is drawn using a camera (screenshot) that must be good for
later prints are also good. So the result is blurred or broken
when printed.
Step 4: Design and Construction Design Model
Paper toys made up of several patterns which are then
spliced into one. The basic science of patterns used is a
simple space such as beam up, pyramid, circle, or prism
which will then be more complicated as the development
of a more unique look kreativitas.Agar by providing design
through pattern or color other than the other. Attractive
design, form charming, and coupled with the complexity of
the tinggiadalah that we offer. To make papertoys need
patience, skill and thoroughness. For the manufacture of
designs made with the software above. Last is
pembuatandesain board game with a background picture
travel map Yogyakarta and signs in the pattern instructions
for enabling users to use papertoys.
Step 5: The Print Papertoys of Jogja Tourism
Images that are processed and completed in the design and
manufacture of the design, then printed using the printer
with excellent image quality that results.
Step 6: Test and Repair
To obtain the maximum product result, then technic testing
is conducted. Testing techniques in the study area include
Alpha Testing and Beta Testing.
 Alpha Testing
is the process of testing and revision at the time of
manufacture of the product takes place. The testing
process includes assessment of aspects of the media. It
is necessary for media and design experts who can
objectively assess the media that has been made.
 Beta Testing
While the Beta Testing is the process of testing the
sample media (in this case N Sanden elementary
students), the value obtained from the results of the
testing instrument study of 22 students to determine the
eligibility level medium the testing of Papertoys
printout given to children in sheet form card or print
out full color, then the cut-to-cut, and finally merged
back with glue. After testing the research data will be
obtained. If the results obtained are still a lot of errors
(error) and not so good, then be repaired and then
tested again.
7. Step 7: Packaging and Labeling
After the finished product is then performed in the form of
packing and labeling and packaging of hard plastic. This is
done to facilitate the distribution.
8. Step 8: socialize and Distribution Program
In order Papertoys of Jogja Tourism is actually used by all
components of education in Indonesia as an educational
game to introduce Yogyakarta tourism in particular, it is
necessary to socialize and distribution of required courses
and the right marketing strategy. By looking at the
potential market / Elementary School and the Education
Office Yogyakarta, the strategy to be used is a door to door
and day care in bookstores and stationery shops /
education. Door to door strategy is the promotion or
marketing strategy by offering a product to the consumer /
independent schools.
Where Xt is the score of eligibility; Xy = maximum
score;% = percentage of viability. The collected data were
analyzed by qualitative descriptive analysis techniques
disclosed in the frequency distribution and percentage of
category rating scale that has been determined as a percentage
of the presentation, then drawn conclusions about each
indicator.
IV.
RESULTS
Designing and Making Steps
1. Papertoys manufacture begins with the three-dimensional
modeling using software Blender 2.5. here will be
exampled the object of making a monument jogja back
(Monjali). The first thing have to do is create the object in
the form of cylinder. How to create a new object by
pressing the keyboard Shift + A - select mesh – cylinder
Object Research
Object of this research is the creation of "Papertoys of Jogja
Tourism" as a medium of education and socialization media.
Expected of all components, especially early childhood
education and elementary school (SD) may apply Papertoys of
Jogja Tourism as a medium of learning to know the history of
tourism in Yogyakarta.
Picture 1. Modelling with blender
2. If it so it will look:
Data Collection Techniques
Collection techniques in the study through two stages. First,
using measurements of the product in accordance with a
predetermined design. Second, the questionnaire or the
questionnaire to assess the feasibility of the product as a
medium of socialization support tourism in Yogyakarta.
Data Analysis
Data analysis technique for the first phase is described
using a qualitative descriptive engineered media product once
it is implemented in the form of the game, and test the level of
validation and reliability of products. The second phase, also
using a qualitative descriptive, which describes the feasibility
of the product to be implemented. Furthermore, the data that is
communicative processed to the expected number and
percentage obtained [6], or can be written by the following
formula:
Eligibility percentage (%)

Xt
X 100%
Xy
Picture 2. The result of modeling with blender
3. Then to be carried into papertoys process, should be
exported to .3 ds. then click next to export to file - export 3dStudio (.3 ds).
4. If it is then stay exsporting a bitmap image. Click the file exsport - Bitmap (BMP, JPG etc)
The testing result
Here are the results of the research instrument data
processing media experts and design experts:
1. Media expert data
No
Name
1.
Unik Ambarwati,
M. Pd.
2. Design expert data
No
Name
NIP
Expertise
19791014
200501 2 001
Strategi
Pembelajaran
NIP
Expertise
1.
Picture 3. Making the papertoys with papercut
Results Design and Creation
The results of the design and manufacture Papertoys of
Jogja Tourism are as follows:
Picture 4. Making results of the Papertoys (Museum Batik)
Picture 5. Result of the Papertoys (Tugu)
Picture 6. Result of the Papertoys (Vredeburg)
Muh. Munir,
19630512
PTI Manajemen
M. Pd
198901 1 001
Pendidikan
3. Conclusion media and design experts
Feasibility Test Results Pictures
Assessment
For
Desired
No
Picture/Video
Results
1 2 3 4 5
v
1
Tata Letak Gambar
Pilihan gambar
v
2
Jenis Warna Gambar
Proposional
3
4
Kontras Warna
Keharmonisan
5
Sinkronisasi Gambar
6
7
Kejelasan Gambar
Urutan Gambar
Ada Kesesuaian
Enak dilihat
Navigasi ke
gambar
Gambar tidak
pecah
Jelas dan tepat
v
v
v
Discussion
From the test results and retrieval of data can be analyzed
the performance and quality of media. In the alpha stage of
testing, no revision is obtained from the questionnaire design
experts and media. Category:
16% - 32%
= do not deserve to be tested
33% - 49%
= less worthy to be tested
50% - 66%
= good enough to be tested
67% - 83%
= worth to be tested
84% - 100%
= very feasible to be tested
Media expert
Xt X 100%
Eligibility percentage (%)

Xy
= 59 x 100 %
70
= 84,30 %
Design expert
Eligibility percentage (%)
= 33 x 100 %
35
= 94,29 %
Based on expert analysis of data media and design experts
above, then Papertoys of Jogja Tourism is worth tested and
used in the wider community. While in beta testing stages,
from analysis of questionnaires administered related to interest
students of media on students' classroom learning VB Sanden
SD N 2 data showed that 63.6% of the 22 students admitted
knowing some of the attractions that exist in Yogyakarta.
v
v
It is directly proportional to the student's knowledge of the
historic attractions in Yogyakarta which is about 81.8% of
students claimed to know only in part a tourist attraction. This
statement is also supported from the observation during a trial
that is almost all children are not familiar with batik museum
and Museum Perjuangan some of them only know the
museums and monuments Vrendeburg.
Student interest in learning about the history, as many as
77.3% of the 22 students said he was happy with the teaching
of history and only 2 students who admit to being pleased to
learn history. Regarding the students' knowledge about the
history that occurred in Yogyakarta, 54.5% of students claimed
to know the history of the city and 45.5% of students claimed
to not know the history that took place in Yogyakarta. The
question to-5 on the frequency of students' VB Class 2 SD N
Sanden visiting the museum, the data found that 54.5% of
students are rarely admitted to the museum and 31.8% claimed
to have never been to the museum.
Responses from students about the papertoys, is 63.6% of
the 22 students admitted that the game is easy and only two
students who said that the game is difficult. Almost all the
students as much as 90.9% said that these games help them
with applicable tourism in Yogyakarta. 77% of students
claimed to want to visit the Museum after this game.
Furthermore 81% of students admitted to this game is used in
the eyes of history teaching in schools.
V.
3. Based on questionnaires obtained from media experts
Paper Toys is declared eligible by the revised field test,
which is perle packaging that sells. The appropriateness
score of 84.30% that fall into that category is eligible to be
tested.
To refine of the results, authors give the following advice:
1. Necessary development of the various media that make
kids interested in visiting the historic attractions in
Yogyakarta.
2. Need for infrastructure improvement museum so as to
increase the interest of children visiting the museum.
3. Promotion through mass media and electronic media
(radio, television). Thus information about the product will
be more widely spread.
4. Continue to add to the model, so all the attractions in
Yogyakarta can be used as educational games through
papertoys.
5. Production of instructional media Papertoys of Jogja
Tourism in mass production
4. Cooperation with the Department of Education
By looking at the potential market / schools and the
Education Office of National and local level, then the next
strategy is to work together to the Department of
Education. In this way, the results of this study will be
widely distributed to the market / schools throughout
Indonesia.
DISCUSSION
From the results obtained by means of making the
following conclusions:
1. Papertoys design and manufacture started with 3dimensional modeling using software Blender 2.5. Then,
once the process is complete, then open the Paperkuta
Designer software. Once the model papertoys completed,
then printed in A3 size paper.
2. In the alpha stage of testing, revising the media has done
repairs on the design drawings for three-dimensional
models. The score of the feasibility of design and media by
85% to fall into that category is eligible to be tested on
students.
REFERENCES
[1]
[2]
[3]
[4]
[5]
[6]
Anonim, “Yogyakarta sebagai tujuan wisata favorit”. Accessed from:
http://www.gudeg.web.id/investasi/index.php?option=com_content&vie
w=article&id=191&Itemid=265, 1 April 2012
Anonim, “Alat peraga pacu kerja otak”. Kompas, 23 Februari 2008
Supriadi, Anatomi Buku Sekolah di Indonesia, Yogyakarta: Adicita,
2001
Depdiknas Badan Penelitian Dan Pengembangan Pusat Kurikulum,
“Naskah Akademik Kajian Kebijakan Kurikulum Mata Pelajaran IPS”,
2007
Borg, W.R.& Gall, M.D. (1979). Applying Education Research: A
Practical Guide for Teachers. New York & London: Longman.
Arikunto, S, Prosedur Penelitian Suatu Pendekatan Praktek. Jakarta: PT.
Rineka Cipta, 1998, p 24
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