APLIKASI GAMELAN BALI GONG KEBYAR PLATFORM iOS

advertisement
APLIKASI GAMELAN BALI
GONG KEBYAR PLATFORM iOS
TUGAS AKHIR
Diajukan guna memenuhi sebagian persyaratan dalam rangka menyelesaikan
Pendidikan Sarjana Strata Satu (S1) Program Studi Teknologi Informasi
PUTU VIRGA NANTA NUGRAHA
NIM: 1104505057
JURUSAN TEKNOLOGI INFORMASI
FAKULTAS TEKNIK
UNIVERSITAS UDAYANA
2015
KATA PENGANTAR
Puji dan syukur penulis panjatkan kehadapan Ida Sang Hyang Widhi Wasa
Tuhan Yang Maha Esa, karena atas Asung Kerta Wara Nugraha-Nya, akhirnya
penulis dapat menyelesaikan Tugas Akhir yang berjudul “Aplikasi Gamelan Bali
Gong Kebyar Platform iOS”. Laporan ini disusun sebagai syarat untuk
memenuhi sebagian persyaratan menyelesaikan Program Sarjana S-1 pada Jurusan
Teknologi Informasi Universitas Udayana.
Penulis menyampaikan ucapan terima kasih kepada :
1.
Bapak Ir. Ngakan Putu Gede Suardana, MT, Ph.D selaku Dekan Fakultas
Teknik
2.
Bapak Dr. Eng. I Putu Agung Bayupati, S.T., M.T. selaku Ketua Jurusan
Teknologi Informasi Fakultas Teknik Universitas Udayana.
3.
Bapak A.A.Kt.Agung Cahyawan Wiranatha, ST.,MT. selaku dosen
pembimbing I dan Bapak A.A. Kompiang Oka Sudana, S.Kom, MT. selaku
dosen pembimbing II yang telah banyak meluangkan waktu memberikan
dorongan, bimbingan, tuntunan dan kesabaran selama penyusunan Tugas
Akhir ini.
4.
Orang tua, teman-teman seperjuangan, tukang audio padai noize studio,
serta pacar tercinta yang memberikan semangat selama penulis menyusun
Tugas Akhir ini.
5.
Sekaha Gong desa Bakas Kawan yang bersedia menyewakan Gamelannya.
Penulis menyadari bahwa laporan ini jauh dari sempurna baik dalam materi
maupun penulisannya. Untuk itu kritik dan saran yang bersifat membangun dari
semua pihak sangat diharapkan. Akhir kata, semoga laporan ini dapat memberikan
manfaat bagi semua pihak sesuai dengan yang diharapkan.
Denpasar, 5 Juli 2015
Penulis
iv
ABSTRAK
Seni Budaya Bali memiliki banyak jenis seni yang harus dilestarikan salah
satu caranya yaitu membuat media pembelajaran mengenai Seni Budaya Bali,
dengan menggunakan smartphone sebagai media utama yang sudah melekat di
masyarakat. Faktanya aplikasi mobile saat ini sudah berkembang pesat dan menjadi
hal yang sangat diminati oleh masyarakat luas dari segi efektifitas dan kemudahan
dalam penggunaannya. Aplikasi mobile juga lebih diminati oleh masyarakat
sebagai media pembelajaran karena tampilannya yang lebih menarik. Seni Budaya
Bali yang sangat terkenal salah satunya yaitu gamelan. Tidak banyak yang
mengerti cara memainkan alat gamelan tersebut dan banyak yang ingin
mempelajari tentang Seni Gamelan Bali tetapi memiliki keterbatasan waktu dan
dana untuk memainkan Gamelan Bali secara langsung. Aplikasi Gamelan Bali
dirancang menggunakan Xcode untuk platform iOS. Digunakannya fitur
multitouch pada iOS juga sangat mendukung proses aplikasi ini menjadi sarana
pembelajaran Gamelan Bali. Aplikasi Gamelan Bali Berbasis iOS diharapkan
dapat mempermudah dalam mempelajari Gamelan Bali. Hasil dari Aplikasi
Gamelan Bali berbasis iOS berupa suara rekaman dengan kualitas tinggi yang
nantinya dapat diputar kembali melalui komputer atau device yang digunakan oleh
pengguna.
Kata Kunci: Aplikasi, Gamelan, iOS, Seni, Budaya, Bali.
v
ABSTRACT
The Art of Balinese Culture has many kinds of art that should be conserved,
one way to conserving the Art of Balinese Culture is creating a mobile based
applications as a media for learning about Balinese Art. In fact the mobile
applications are now growing rapidly and become very attractive to the public in
terms of effectiveness and ease of use. Mobile applications more attractive to people
as a media for learning because mobile applications is looked more eye catching.
One of the Balinese Culture that famous is Balinese Gamelan, but not all people
know how to play the gamelan instruments and there is a lot of people who wanted
to trying Balinese Gamelan live using the real instrument but they have a limited
time and money to trying Balinese Gamelan. This Balinese Gamelan Applications
is designed using Xcode for iOS platform. Using multitouch feature in iOS also
very helpful to make this applications become a media for learning Balinese
Gamelan. This applications is expected to facilitate people in learning about
Balinese Gamelan. Balinese Gamelan Applications for iOS Platform can produce a
high quality sound recording which later can be played through computer or device
that is used by user.
Keyword: Application. Gamelan, iOS, Art, Culture, Balinese.
vi
DAFTAR ISI
HALAMAN JUDUL .................................................................................................i
PERNYATAAN............................................................................................................ii
LEMBAR PERSETUJUAN MAJU TUGAS AKHIR.................................................iii
KATA PENGANTAR..................................................................................................iv
ABSTRAK .............................................................................................................. .v
DAFTAR ISI ........................................................................................................ ...vi
DAFTAR GAMBAR....................................................................................................ix
BAB I PENDAHULUAN
1.1
Latar Belakang ............................................................................................... .1
1.2
Perumusan Masalah......................................................................................... 4
1.3
Tujuan Penelitian ............................................................................................ 4
1.4
Manfaat Penelitian .......................................................................................... 5
1.5
Batasan Masalah ............................................................................................. 5
1.6
Sistematika Penulisan..........................................................................................5
BAB II TINJAUAN PUSTAKA
2.1
State Of The Art .............................................................................................. 7
2.2
Codec .............................................................................................................. 8
2.3
Sample Rate .................................................................................................... 8
2.4
Bit Rate ........................................................................................................... 9
2.5
WAV ..................................................................................................................... .10
2.6
CAF ....................................................................................................................... 10
2.7
Gamelan ........................................................................................................ 10
2.7.1 Gangsa ............................................................................................. 11
2.7.2 Jegogan ............................................................................................ 13
2.7.3 Jublak ............................................................................................... 13
2.7.4 Reong ............................................................................................... 14
2.7.5 Gong (Lanang dan Wadon) ............................................................... 14
vi
2.7.6 Kendang (Lanang dan Wadon) ......................................................... 15
2.7.7 Kajar dan Kempli ............................................................................. 15
2.7.8 Ceng-Ceng ....................................................................................... 16
2.7.9 Terompong ....................................................................................... 16
2.8 iOS ................................................................................................................ 17
2.8.1 Perkembangan iOS ........................................................................... 18
2.8.2 XCode .............................................................................................. 18
2.8.3 Objective-C ...................................................................................... 19
BAB III PERANCANGAN SISTEM
3.1 Data ............................................................................................................... 20
3.1.1 Sumber Data Gambar ....................................................................... 21
3.1.2 Sumber Data Suara...............................................................................21
3.2 Kebutuhan Hardware dan Software ................................................................ 21
3.3 Perancangan Sistem........................................................................................ 22
3.3.1 Cara Kerja Aplikasi .......................................................................... 21
3.3.2 Gambaran Umum Sistem .................................................................. 23
3.4 Algoritma Program......................................................................................... 26
3.4.1 Flowchart Memainkan Not Gamelan ................................................ 26
3.4.2 Flowchart Merekam Not Gamelan .................................................... 31
3.4.3 Flowchart Sharing Media Social SoundCloud ................................... 33
3.4.5 Alur Keseluruhan Aplikasi...................................................................34
BAB IV HASIL DAN PEMBAHASAN
4.1
Tampilan Aplikasi..............................................................................................35
4.1.2 Splash Screen........................................................................................35
4.1.3 Main Menu............................................................................................36
4.1.4 Tampilan Side Bar.................................................................................37
4.1.5 Tampilan Instrumen Gamelan...............................................................38
4.1.6 Tampilan Control Bar...........................................................................41
4.1.7 Tampilan FFT (Fast Fourier Transform).............................................44
vii
4.2
Uji Coba Aplikasi...............................................................................................44
4.2.1 Uji Coba Recording................................................................................44
4.2.2 Uji Coba Integrasi dengan Aplikasi Garageband...................................45
4.3
Aplikasi Pembanding.........................................................................................46
4.3.1 Gong Kebyar Android............................................................................46
4.3.2 Gong Kebyar PTI Dev............................................................................47
4.4
Analisis Kelayakan Sistem.................................................................................48
4.5
Kelebihan dan Kelemahan Sistem......................................................................48
BAB V PENUTUP
5.1
Simpulan.............................................................................................................50
5.2
Saran...................................................................................................................50
DAFTAR PUSTAKA.
viii
DAFTAR GAMBAR
Gambar 1.1 Statistik Penggunaan Sistem Operasi ..................................................... 2
Gambar 1.2 Statistik Pembelian Aplikasi pada Appstore ........................................... 3
Gambar 2.1 Sample Rate........................................................................................... 8
Gambar 2.2 Ugal .................................................................................................... 11
Gambar 2.3 Pemade ................................................................................................ 12
Gambar 2.4 Kantilan............................................................................................... 12
Gambar 2.5 Jegogan ............................................................................................... 13
Gambar 2.6 Jublag.................................................................................................. 13
Gambar 2.7 Reong .................................................................................................. 14
Gambar 2.8 Gong Lanang & Wadon ....................................................................... 14
Gambar 2.9 Kendang Lanang & Wadon .................................................................. 15
Gambar 2.10 Kempli & Kajar ................................................................................. 15
Gambar 2.11 Ceng-ceng Ricik................................................................................. 16
Gambar 2.12 Trompong .......................................................................................... 17
Gambar 2.13 iOS 7 ................................................................................................. 17
Gambar 2.14 Xcode 5.............................................................................................. 19
Gambar 3.1 Button Menu untuk Pemade ................................................................. 20
Gambar 3.2 Button Not untuk Pemade .................................................................... 21
Gambar 3.3 Blok Diagram Tahap Pembuatan.......................................................... 22
Gambar 3.4 Navigasi dari Aplikasi.......................................................................... 23
Gambar 3.5 Gambaran Umum Pereaman Nada ....................................................... 24
Gambar 3.6 Gambaran Umum Sharing Social Media .............................................. 25
Gambar 3.7 Flowchart Gangsa, Jublag & Jegogan ................................................. 27
Gambar 3.8 Flowchart Memainkan Kendang .......................................................... 28
Gambar 3.9 Flowchart Memainkan Gong Lanang & Wadon ................................... 29
Gambar 3.10 Flowchart Kempli & Kajar ................................................................. 30
Gambar 3.11 Flowchar Trompong & Reong...............................................................31
ix
Gambar 3.12 Flowchart Recording.......................................................................... 32
Gambar 3.13 Flowchart Sharing ............................................................................. 33
Gambar 3.14 Alur Keseluruhan Aplikasi ................................................................. 34
Gambar 4.1 Icon Aplikasi ....................................................................................... 35
Gambar 4.2 Tampilan Splash Screen ....................................................................... 36
Gambar 4.3 Tampilan Main Menu........................................................................... 36
Gambar 4.4 Tampilan Menu Aplikasi Gamelan....................................................... 37
Gambar 4.5 Tampilan Side Bar Menu ..................................................................... 38
Gambar 4.6 Tampilan Pemade ................................................................................ 39
Gambar 4.7 Tampilan Klentong .............................................................................. 39
Gambar 4.8 Tampilan Trompong ............................................................................ 40
Gambar 4.9 Tampilan Gong Lanang & Wadon ....................................................... 41
Gambar 4.10 Top Control Bar................................................................................. 41
Gambar 4.11 Bottom Control Bar ........................................................................... 42
Gambar 4.12 Left Side Bar Content ......................................................................... 42
Gambar 4.13 Open Song ......................................................................................... 43
Gambar 4.14 Right Side Bar Content ...................................................................... 43
Gambar 4.15 Tampilan FFT .................................................................................... 44
Gambar 4.16 iTunes iGamelan Document ............................................................... 45
Gambar 4.17 Garageband ....................................................................................... 46
Gambar 4.18 Gong Kebyar Android ........................................................................ 47
Gambar 4.19 Gong Kebyar PTI Dev ....................................................................... 47
x
Download