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IMPROVING THE STUDENTS VOCABULARY MASTERY THROUGH PUZZLE GAME

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Improving the Students’ on Vocabulary
Mastery through Puzzle Game at tenth
grade of Madrasah Aliyah Swasta Plus Al –
Kalam Sagu
YUSTIKARINI BULU DONI
INTRODUCTION
Vocabulary skill is one of linguistic features,
which influences the communicative
competence. Paulston et al (1976: 55) state
that the one thing that interferes most with our
students’ communicative competence is
pitiable vocabulary and we have recently come
to accept the fact that our student have been
right all these years when they complained
about not knowing and not being taught
sufficient words.
Problems of Study
The problems are formulated as follows:
 What is the main problem faced by tenth grade students
of Madrasah Aliyah Swasta Plus Al – Kalam Sagu in
mastering English vocabulary?
 How vocabulary mastery is improved by the
implementation of puzzle games in tenth grade students
of Madrasah Aliyah Swasta Plus Al – Kalam Sagu?
 The Objective of the Study
The Objective of the study as follows:
 To know the main problem faced by tenth grade
students of Madrasah Aliyah Swasta Plus Al – Kalam
Sagu in mastering English vocabulary.
 To know how is vocabulary mastery improved by the
implementation of puzzle games in tenth grade students
of Madrasah Aliyah Swasta Plus Al – Kalam Sagu.

RESEARCH METHODE
The design of this study was Classroom Action
Research (CAR) which was conducted in
collaboration between the researcher and the
classroom teacher. The collaborator is one of the
English teachers who taught in Madrasah Aliyah
Swasta Plus Al – Kalam Sagu.
 In this case, the subject of the study is the tenth
grade students Madrasah Aliyah Swasta Plus AlKalam Sagu. There are 30 students consisting 15
male and 15 female

RESEARCH FINDING


By using Puzzle games as the media in learning process
of vocabulary there is an indicator that students were
more motivated to learn English. At the beginning, only 8
from 30 students that active and have good vocabulary.
After that, in the second meeting in first cycle, only 15
students from 30 (50%) students which active and have
good vocabulary mastery using puzzle games and in the
last meeting in cycle two the result increased 25 from
30 students (83%) which have good vocabulary.
This case describes that there were very significant
improvement in success study from the pretest, cycle 1
and cycle 2 with percentage 26,7% and the average
score 69 on the pretest, 50% and average score is 70,1
in cycle 1 and 83% in cycle 2 and the average score is
76,6. The improving students’ vocabulary mastery
caused by the implementation of puzzle game in
teaching learning process.
CONCLUSION


Success study consist two criteria that is success
individually and classical success. After the
implementation of learning media in teaching
vocabulary in cycle 1, the result of mastering vocabulary
of students individually still low. There are 15 students
got success and 15 students not success yet from total
30 students.
In the cycle 2 show that the result of students
vocabulary mastery had the significant improving. After
the implementation of learning media in teaching
vocabulary in cycle 2, the result of mastering vocabulary
of students individually improved. Which there 25
students got success and 5 students not success yet
from total 30 students.This case show that the result of
cycle 2 was reach the standart that determined by the
researcher 75% the result of cycle 2 83% and the
students average score 76,6.
SUGGESTIONS
For Parents
The parents should cooperative with the school need in
completing the facilitieswhich support learning process.
 The parents should be cooperate with school to support the
quality of students by assist them when they study vocabulary
in the house.
For Teacher
 Teacher should be creative in selecting the techniques with the
purpose to make students easier in accept the material and
make them interesting with the lesson given
 The teacher has to improve students’ vocabulary mastery with
many technique because it skill need improvement.
For Students
 Students are able to use the invention of modern technology to
access which is related to the learning material at school.
 Students should be more active, be more participate and be
model to their other friends.
THANK YOU
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