periodikar : aplikasi pembelajaran pengenalan unsur pada tabel

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PERIODIKAR : APLIKASI PEMBELAJARAN
PENGENALAN UNSUR PADA TABEL PERIODIK
UNSUR BERBASIS AUGMENTED REALITY
TUGAS AKHIR
Diajukan Guna Memenuhi Sebagian Persyaratan dalam rangka menyelesaikan
Pendidikan Sarjana Strata Satu (S1) Program Studi Teknologi Informasi
AGUS SETIAWAN
NIM. 1204505011
JURUSAN TEKNOLOGI INFORMASI
FAKULTAS TEKNIK
UNIVERSITAS UDAYANA
2016
PERIODIKAR : APLIKASI PEMBELAJARAN
PENGENALAN UNSUR PADA TABEL PERIODIK
UNSUR BERBASIS AUGMENTED REALITY
TUGAS AKHIR
Diajukan Guna Memenuhi Sebagian Persyaratan dalam rangka menyelesaikan
Pendidikan Sarjana Strata Satu (S1) Program Studi Teknologi Informasi
AGUS SETIAWAN
NIM. 1204505011
JURUSAN TEKNOLOGI INFORMASI
FAKULTAS TEKNIK
UNIVERSITAS UDAYANA
2016
PERNYATAAN
Dengan ini saya menyatakan bahwa dalam Tugas Akhir ini tidak terdapat
karya yang pernah diajukan untuk memperoleh gelar kesarjanaan di suatu
perguruan tinggi dan sepanjang pengetahuan saya juga tidak terdapat karya atau
pendapat yang pernah ditulis atau diterbitkan oleh orang lain, kecuali yang secara
tertulis diacu dalam naskah ini dan disebutkan dalam daftar pustaka.
Denpasar, 24 Juni 2016
Agus Setiawan
iii
KATA PENGANTAR
Puji dan syukur penulis panjatkan kehadapan Tuhan Yang Maha Esa,
karena atas Asung Kerta Wara Nugraha-Nya, penulis dapat menyelesaikan Tugas
Akhir dengan judul PeriodikAR : Aplikasi Pembelajaran Pengenalan Unsur pada
Tabel Periodik Unsur Berbasis Augmented Reality. Selama pelaksanaan Tugas
Akhir ini penulis mendapat banyak masukan dan bimbingan dari berbagai pihak.
Penulis ingin mengucapkan rasa terima kasih kepada:
1.
Bapak Prof. Ir. Ngakan Putu Gede Suardana, M.T., Ph.D, selaku Dekan
Fakultas Teknik Universitas Udayana.
2.
Bapak Dr. Eng. I Putu Agung Bayupati, S.T., M.T, selaku Ketua Jurusan
Teknologi Informasi Universitas Udayana.
3.
Bapak A.A. Kompiang Oka Sudana, S.Kom., M.T., selaku dosen
pembimbing I dan Bapak I Putu Agus Eka Pratama, S.T. M.T. selaku
dosen pembimbing II yang telah banyak memberikan masukan dan
bimbingan selama menyusun Tugas Akhir ini.
4.
Bapak A.A Ketut Agung Cahyawan Wiranatha, S.T., M.T., selaku
pembimbing akademik, yang telah memberikan bimbingan selama
menempuh pendidikan di Jurusan Teknologi Informasi Fakultas Teknik
Universitas Udayana.
5.
Kedua orang tua dan keluarga yang telah memberikan motivasi dan
dukungan dalam pembuatan Tugas Akhir ini.
6.
Saudari Putu Ari Sri Lestari Eka Ningsih yang selalu memberikan
dukungan dan selalu rela menemani dalam pembuatan Tugas Akhir ini.
7.
Teman-teman seperjuangan dan HMTI yang telah memberikan
sumbangan ide, pemikiran, dan dukungan dalam menyusun Tugas Akhir.
Penulis memohon maaf jika ada kesalahan dalam penulisan Laporan
Tugas Akhir ini.
Denpasar, 24 Juni 2016
Agus Setiawan
vi
ABSTRAK
Tabel Periodik Unsur merupakan sekumpulan unsur yang mengandung
informasi mengenai unsur-unsur. Informasi unsur pada tabel periodik unsur
umumnya disediakan dalam bentuk teks, yang membuat kurang menarik untuk
dipelajari. Hal tersebut bisa diatasi dengan memvisualisasikan informasi tersebut.
Augmented Reality merupakan salah satu teknologi yang dapat digunakan untuk
memvisualisasikan objek. Teknologi Agumented Reality yang dikembangkan
digunakan untuk memvisualisasikan unsur kimia, yang bernama PeriodikAR.
Aplikasi PeriodikAR dikembangkan untuk platform Android dengan
menggunakan library Vuforia. Teknik tracking objek yang digunakan adalah
markerless. Aplikasi PeriodikAR dikembangkan dengan menggunakan
metodologi DSRM. Aplikasi PeriodikAR berjalan dinamis untuk memberikan
informasi unsur kimia dalam bentuk video animasi. Informasi tersebut diantaranya
nama, nomor atom, titik didih, titik leleh, massa jenis, massa atom, tingkat
oksidasi, lambang unsur, jenis unsur, sifat unsur, struktur elektron dan cara
melakukan konfigurasi elektron. Dinamis dalam kasus ini, berarti marker dan
video animasi dapat ditambah maupun dikurangi tanpa harus melakukan
modifikasi terhadap kode program aplikasi. Hal tersebut dikarenakan
penyimpanan marker dan video animasi berada pada tempat yang terpisah dari
media penyimpanan aplikasi. Aplikasi PeriodikAR bertujuan untuk membantu
akademisi yang memiliki latar belakang IT dalam membangun aplikasi
Augmented Reality dinamis dan untuk menambah daya tarik dalam mempelajari
unsur pada tabel periodik unsur. Aplikasi PeriodikAR memiliki enam fitur. Hasil
dari penelitian ini menunjukkan bahwa Aplikasi PeriodikAR dapat membantu
siswa, mahasiswa, dan masyarakat umum dalam mempelajari unsur kimia pada
Tabel Periodik Unsur.
Kata Kunci : PeriodikAR, Augmented Reality Dinamis, Augmented Reality untuk
Unsur Kimia, Video Animasi.
vii
ABSTRACT
A periodic table is a group of arranged chemical elements that contain
some information for each elements. Information in a periodic table usually
provided in the text form, which is less interesting to learn. It can be overcome by
creating visualization of each element in the periodic table. Augmented Reality is
a technology that can be used for visualizing an object. In this research,
augmented reality technology is implemented for visualizing each element in a
periodic table, named PeriodikAR. PeriodikAR is an application developed for
Android platform by using Vuforia library. The object-tracking technique that is
used in this application is markerless augmented reality technique. This
application developed by using DSRM methodology. This application runs
dynamically to provide some information of elements in an animated video. Some
information are including the name of each element, atomic number, boiling point,
melting point, density, atomic mass, standard atomic weight, oxidation state,
symbol, phase, element category, electron configuration and visualization of
electron orbital. In this case, the term of dynamic means all the marker and
animated video of the application can be added or decreased without modifying
the source code of the application. It is because all the markers and animated
videos storage are placed in the different place from the application’s storage. This
application has six features that can be used by the user. The results of this
research showed that this application can help students and the general public to
learn chemical elements in the periodic table.
Keywords : PeriodikAR, Dynamic Augmented Reality, Augmented Reality for
Chemical Elements, Video Animation Augmented Reality.
viii
DAFTAR ISI
HALAMAN SAMPUL .................................................................................... i
HALAMAN JUDUL ...................................................................................... ii
PERNYATAAN ............................................................................................. iii
LEMBAR PENGESAHAN TUGAS AKHIR ............................................. iv
BERITA ACARA TUGAS AKHIR ...............................................................v
KATA PENGANTAR ................................................................................... vi
ABSTRAK
................................................................................................ vii
ABSTRACT ............................................................................................... viii
DAFTAR ISI ................................................................................................. ix
DAFTAR GAMBAR ................................................................................... xiv
DAFTAR TABEL...................................................................................... xviii
DAFTAR KODE PROGRAM ................................................................... xxi
BAB I PENDAHULUAN ................................................................................1
1.1
Latar Belakang ......................................................................................1
1.2
Rumusan Masalah .................................................................................3
1.3
Batasan Masalah ....................................................................................4
1.4
Tujuan ...................................................................................................4
1.5
Manfaat..................................................................................................5
1.6
Sistematika Penulisan ............................................................................5
BAB II KAJIAN PUSTAKA ..........................................................................7
2.1
State of the Art .......................................................................................7
2.2
Augmented Reality.................................................................................9
2.3
Vuforia ................................................................................................10
2.3.1 Target Manager .......................................................................11
2.3.2 Target atau Marker ..................................................................12
2.3.3 Metadata ..................................................................................14
2.4
Struktur Atom ......................................................................................15
2.5
Nomor Atom dan Nomor Massa .........................................................15
2.6
Elektron dalam Atom ..........................................................................16
2.6.1 Kulit Atom ...............................................................................16
2.6.2 Konfigurasi Elektron ...............................................................17
ix
2.7
Unsur Kimia ........................................................................................17
2.7.1 Golongan I A ...........................................................................17
2.7.2 Golongan II A ..........................................................................21
2.7.3 Golongan III A ........................................................................25
2.7.4 Golongan IV A ........................................................................27
2.7.5 Golongan V A..........................................................................30
2.7.6 Golongan VI A ........................................................................33
2.7.7 Golongan VII A .......................................................................36
2.7.8 Golongan VIII A......................................................................38
BAB III METODOLOGI PENELITIAN ...................................................43
3.1
Waktu dan Tempat Penelitian .............................................................43
3.2
Data
.................................................................................................43
3.2.1 Sumber Data ............................................................................43
3.2.2 Jenis Data.................................................................................44
3.2.3 Metode Pengumpulan Data .....................................................44
3.3
Metodologi Penelitian .........................................................................44
3.3.1 Pendekatan Solusi Berbasis Tujuan (Studi Literatur) .............45
3.3.2 Identifikasi Masalah dan Motivasi ..........................................45
3.3.3 Penentuan Tujuan Penelitian ...................................................46
3.3.4 Perancangan dan Pengembangan Solusi .................................46
3.3.5 Demo .......................................................................................46
3.3.6 Pengujian .................................................................................46
3.3.7 Pembahasan .............................................................................46
3.3.8 Kesimpulan ..............................................................................47
3.4
Gambaran Umum Aplikasi PeriodikAR Statis....................................47
3.4.1 Use Case Diagram PeriodikAR Statis .....................................49
3.4.2 Sequence Diagram PeriodikAR Statis .....................................51
3.4.3 Activity Diagram PeriodikAR Statis ........................................55
3.4.4 Class Diagram PeriodikAR Statis ...........................................64
3.5
Gambaran Umum Aplikasi PeriodikAR Dinamis ...............................65
3.5.1 Use Case Diagram PeriodikAR Dinamis ................................67
x
3.5.2 Sequence Diagram PeriodikAR Dinamis ................................69
3.5.3 Activity Diagram PeriodikAR Dinamis ..................................72
3.6
Bahasa Pemrograman ..........................................................................79
3.7
Alat Penelitian Perancangan Aplikasi .................................................79
3.7.1 Kebutuhan Perangkat Lunak Perancangan Aplikasi ...............79
3.7.2 Kebutuhan Perangkat Keras Perancangan Aplikasi ................79
3.8
Masukan dan Keluaran Perangkat Lunak PeriodikAR .......................80
3.8.1 Masukan Perangkat Lunak PeriodikAR Statis ........................80
3.8.2 Keluaran Perangkat Lunak PeriodikAR Statis ........................81
3.8.3 Masukan Perangkat Lunak PeriodikAR Dinamis....................81
3.8.4 Keluaran Perangkat Lunak PeriodikAR Dinamis....................82
3.9
Rancangan Antarmuka Aplikasi PeriodikAR......................................83
3.9.1 Rancangan Splash Screen ........................................................83
3.9.2 Rancangan Interface Aplikasi PeriodikAR Statis ...................83
3.9.3 Rancangan Interface Aplikasi PeriodikAR Dinamis ...............87
3.10
Rancangan Sistem Aplikasi PeriodikAR .............................................88
3.10.1 Rancangan Model 3D ..............................................................88
3.10.2 Rancangan Marker ..................................................................90
3.10.3 Pendaftaran Marker .................................................................90
BAB IV PENGUJIAN DAN ANALISA HASIL .........................................93
4.1
Gambaran Umum Aplikasi ..................................................................93
4.1.1 Class Diagram .........................................................................94
4.2
Alat Penelitian Implementasi Aplikasi ................................................96
4.2.1 Kebutuhan Perangkat Lunak Implementasi Aplikasi ..............96
4.2.2 Kebutuhan Perangkat Keras Implementasi Aplikasi ...............97
4.3
Implementasi Desain Antarmuka ........................................................97
4.3.1 Tampilan Splash Screen ..........................................................97
4.3.2 Scene Augmented Reality PeriodikAR Statis ..........................98
4.3.3 Scene Augmented Reality PeriodikAR Dinamis ......................99
4.4
Skenario Pengujian Aplikasi .............................................................100
4.5
Pengujian Aplikasi PeriodikAR Statis ..............................................101
xi
4.5.1 Pengujian Tampilan Splash Screen .......................................102
4.5.2 Pengujian Tampilan Model 3D .............................................103
4.5.3 Pengujian Tombol Play .........................................................107
4.5.4 Pengujian Tombol Pause .......................................................108
4.5.5 Pengujian Tombol Scale ........................................................109
4.5.6 Pengujian Tombol Forward ...................................................111
4.5.7 Pengujian Tombol Previous ..................................................112
4.5.8 Pengujian Tombol Restart .....................................................113
4.5.9 Pengujian Tombol Reset........................................................115
4.6
Pengujian Aplikasi PeriodikAR Dinamis ..........................................116
4.6.1 Pengujian Tampilan Splash Screen .......................................117
4.6.2 Pengujian Tampilan Video Animasi .....................................118
4.6.3 Pengujian Tombol Play .........................................................123
4.6.4 Pengujian Tombol Pause .......................................................125
4.6.5 Pengujian Tampilan Full Screen ...........................................126
4.6.6 Pengujian Tombol Forward ...................................................127
4.6.7 Pengujian Tombol Previous ..................................................128
4.6.8 Pengujian Seek Bar ................................................................129
4.7
Analisa Sistem Aplikasi ....................................................................130
4.7.1 Analisa Hasil Evaluasi Aplikasi ............................................130
4.7.2 Analisa Kelebihan dan Kekurangan Aplikasi ........................132
4.7.3 Analisa Kesesuaian Proses Aplikasi ......................................133
4.8
Perhitungan dan Penyajian Data........................................................134
4.8.1 Aspek Kesesuaian Proses Aplikasi ........................................134
4.8.2 Aspek Kesesuaian Waktu Deteksi .........................................135
4.8.3 Aspek User Interface dan Fitur .............................................135
BAB V PENUTUP .......................................................................................137
5.1
Simpulan............................................................................................137
5.2
Saran ...............................................................................................138
DAFTAR PUSTAKA ..................................................................................139
LAMPIRAN ...............................................................................................141
xii
DAFTAR GAMBAR
Gambar 2.1 Konfigurasi Elektron Hidrogen ...................................................10
Gambar 2.2 Target Manager ...........................................................................11
Gambar 2.3 Kunci Akses Target Manager .....................................................12
Gambar 2.4 Target dalam Vuforia ..................................................................13
Gambar 2.5 Kumpulan Target.........................................................................13
Gambar 2.6 Fitur atau Ciri Target ...................................................................14
Gambar 2.7 Metadata Marker.........................................................................14
Gambar 2.8 Model Atom ................................................................................15
Gambar 3.1 Bagan Urutan Langkah Penelitian dengan
Metodologi DSRM ...........................................................................45
Gambar 3.2 Gambaran Umum Sistem PeriodikAR Statis ..............................48
Gambar 3.3 Use Case Diagram Aplikasi PeriodikAR Statis ..........................49
Gambar 3.4 Sequence Diagram Tracking Image PeriodikAR Statis ..............51
Gambar 3.5 Sequence Diagram Play Animasi PeriodikAR Statis ..................52
Gambar 3.6 Sequence Diagram Pause Animasi PeriodikAR Statis ...............52
Gambar 3.7 Sequence Diagram Scale Model 3D PeriodikAR Statis ..............53
Gambar 3.8 Sequence Diagram Forward Model 3D PeriodikAR Statis ........53
Gambar 3.9 Sequence Diagram Previous Model 3D PeriodikAR Statis ........54
Gambar 3.10 Sequence Diagram Restart Animasi Model 3D
PeriodikAR Statis..............................................................................54
Gambar 3.11 Sequence Diagram Reset Animasi dan Model 3D
PeriodikAR Statis..............................................................................55
Gambar 3.12 Activity Diagram Tracking Image PeriodikAR Statis ...............56
Gambar 3.13 Activity Diagram Play Animasi PeriodikAR Statis ...................57
Gambar 3.14 Activity Diagram Pause Animasi PeriodikAR Statis ................58
Gambar 3.15 Activity Diagram Scale Model PeriodikAR Statis .....................59
Gambar 3.16 Activity Diagram Forward Model 3D PeriodikAR Statis .........60
Gambar 3.17 Activity Diagram Previous Model 3D PeriodikAR Statis .........61
Gambar 3.18 Activity Diagram Restart Animasi Model 3D
xiii
PeriodikAR Statis..............................................................................62
Gambar 3.19 Activity Diagram Reset Animasi dan Model 3D
PeriodikAR Statis..............................................................................63
Gambar 3.20 Class Diagram PeriodikAR Statis.............................................64
Gambar 3.21 Gambaran Umum Sistem PeriodikAR Dinamis........................66
Gambar 3.22 Use Case Diagram Aplikasi PeriodikAR Dinamis ...................67
Gambar 3.23 Sequence Diagram Tracking Marker PeriodikAR Dinamis ......69
Gambar 3.24 Sequence Diagram Play Video Animation
PeriodikAR Dinamis .........................................................................70
Gambar 3.25 Sequence Diagram Pause Video Animation
PeriodikAR Dinamis .........................................................................70
Gambar 3.26 Sequence Diagram Full Screen PeriodikAR Dinamis...............71
Gambar 3.27 Sequence Diagram Forward Video Animation
PeriodikAR Dinamis .........................................................................71
Gambar 3.28 Sequence Diagram Previous Video Animation
PeriodikAR Dinamis .........................................................................72
Gambar 3.29 Activity Diagram Tracking Marker PeriodikAR Dinamis.........73
Gambar 3.30 Activity Diagram Play Video Animation
PeriodikAR Dinamis .........................................................................74
Gambar 3.31 Activity Diagram Pause Video Animation
PeriodikAR Dinamis .........................................................................75
Gambar 3.32 Activity Diagram Full Screen PeriodikAR Dinamis .................76
Gambar 3.33 Activity Diagram Forward Video Animation
PeriodikAR Dinamis .........................................................................77
Gambar 3.34 Activity Diagram Previous Video Animation
PeriodikAR Dinamis .........................................................................78
Ganbar 3.35 Rancangan Splash Screen PeriodikAR.......................................83
Gambar 3.36 Interface Aplikasi PeriodikAR Statis ........................................84
Gambar 3.37 Tombol Play PeriodikAR Statis dan PeriodikAR Dinamis .......84
Gambar 3.38 Tombol Pause PeriodikAR Statis dan PeriodikAR Dinamis ....85
Gambar 3.39 Tombol Scale PeriodikAR Statis...............................................85
xiv
Gambar 3.40 Tombol Previous PeriodikAR Statis dan
PeriodikAR Dinamis .........................................................................85
Gambar 3.41 Tombol Forward PeriodikAR Statis dan
PeriodikAR Dinamis .........................................................................86
Gambar 3.42 Tombol Restart PeriodikAR Statis ............................................86
Gambar 3.43 Tombol Reset PeriodikAR Statis ..............................................86
Gambar 3.44 Rancangan Interface Aplikasi PeriodikAR Dinamis ................87
Gambar 3.45 Rancangan Interface Full Screen PeriodikAR Dinamis ...........87
Gambar 3.46 Tabel Periodik Unsur ................................................................90
Gambar 3.47 Target dalam Vuforia ................................................................91
Gambar 3.48 Metadata Marker Hidrogen ......................................................91
Gambar 3.49 Kumpulan Target.......................................................................92
Gambar 3.50 Fitur atau Ciri Target .................................................................92
Gambar 4.1 Gambaran Alur Aplikasi .............................................................94
Gambar 4.2 Class Diagram Implementasi Aplikasi PeriodikAR....................95
Gambar 4.3 Tampilan Splash Screen ..............................................................98
Gambar 4.4 Tampilan Scene Augmented Reality PeriodikAR Statis ..............98
Gambar 4.5 Tampilan Scene Augmented Reality PeriodikAR Dinamis .........99
Gambar 4.6 Tampilan Full Screen PeriodikAR Dinamis .............................100
Gambar 4.7 Pengujian Tampilan Splash Screen PeriodikAR Statis .............102
Gambar 4.8 Pengujian Tampilan Model 3D PeriodikAR Statis ...................103
Gambar 4.9 Pengujian Tampilan Model 3D PeriodikAR Statis
pada Jarak 5cm ..................................................................................103
Gambar 4.10 Pengujian Tampilan Model 3D PeriodikAR Statis
pada Jarak 10cm ................................................................................104
Gambar 4.11 Pengujian Tampilan Model 3D PeriodikAR Statis
pada Jarak 15cm ................................................................................104
Gambar 4.12 Pengujian Tampilan Model 3D PeriodikAR Statis
pada Jarak 20cm ................................................................................105
Gambar 4.13 Pengujian Tombol Play PeriodikAR Statis ............................107
Gambar 4.14 Pengujian Tombol Pause PeriodikAR Statis ..........................108
xv
Gambar 4.15 Pengujian Tombol Scale PeriodikAR Statis ...........................110
Gambar 4.16 Pengujian Tombol Forward PeriodikAR Statis ......................111
Gambar 4.17 Pengujian Tombol Previous PeriodikAR Statis .....................112
Gambar 4.18 Pengujian Tombol Restart PeriodikAR Statis ........................114
Gambar 4.19 Pengujian Tombol Reset PeriodikAR Statis ..........................115
Gambar 4.20 Pengujian Tampilan Splash Screen PeriodikAR Dinamis ......117
Gambar 4.21 Pengujian Tampilan Video Animasi PeriodikAR Dinamis.....118
Gambar 4.22 Pengujian Tampilan Video Animasi PeriodikAR Dinamis
pada Jarak 5cm ..................................................................................119
Gambar 4.23 Pengujian Tampilan Model 3D PeriodikAR Dinamis
pada Jarak 10cm ................................................................................119
Gambar 4.24 Pengujian Tampilan Model 3D PeriodikAR Dinamis
pada Jarak 15cm ................................................................................120
Gambar 4.25 Pengujian Tampilan Model 3D PeriodikAR Dinamis
pada Jarak 20cm ................................................................................120
Gambar 4.26 Pengujian Tampilan Model 3D PeriodikAR Statis
pada Jarak 25cm ................................................................................121
Gambar 4.27 Pengujian Tombol Play PeriodikAR Dinamis .......................124
Gambar 4.28 Pengujian Tombol Pause PeriodikAR Dinamis .....................125
Gambar 4.29 Pengujian Double Tap PeriodikAR Dinamis .........................126
Gambar 4.30 Pengujian Tombol Forward PeriodikAR Dinamis .................127
Gambar 4.31 Pengujian Tombol Previous PeriodikAR Dinamis .................128
Gambar 4.32 Pengujian Seek Bar PeriodikAR Dinamis ...............................129
xvi
DAFTAR TABEL
Tabel 2.1 Penyebaran Elektron .......................................................................16
Tabel 2.2 Hidrogen..........................................................................................18
Tabel 2.3 Litium ..............................................................................................18
Tabel 2.4 Natrium ...........................................................................................19
Tabel 2.5 Kalium.............................................................................................19
Tabel 2.6 Rubidium.........................................................................................20
Tabel 2.7 Sesium .............................................................................................20
Tabel 2.8 Fransium..........................................................................................21
Tabel 2.9 Berilium ..........................................................................................22
Tabel 2.10 Magnesium ....................................................................................22
Tabel 2.11 Kalsium .........................................................................................23
Tabel 2.12 Stronsium ......................................................................................23
Tabel 2.13 Barium...........................................................................................24
Tabel 2.14 Radium ..........................................................................................24
Tabel 2.15 Boron.............................................................................................25
Tabel 2.16 Aluminium ....................................................................................25
Tabel 2.17 Galium...........................................................................................26
Tabel 2.18 Indium ...........................................................................................26
Tabel 2.19 Talium ...........................................................................................27
Tabel 2.20 Karbon...........................................................................................28
Tabel 2.21 Silikon ...........................................................................................28
Tabel 2.22 Germanium....................................................................................29
Tabel 2.23 Timah ............................................................................................29
Tabel 2.24 Timbal ...........................................................................................30
Tabel 2.25 Nitrogen ........................................................................................30
Tabel 2.26 Fosfor ............................................................................................31
Tabel 2.27 Arsen .............................................................................................31
Tabel 2.28 Antimon ........................................................................................32
Tabel 2.29 Bismut ...........................................................................................32
xvii
Tabel 2.30 Oksigen .........................................................................................33
Tabel 2.31 Belerang ........................................................................................34
Tabel 2.32 Selen ..............................................................................................34
Tabel 2.33 Telurium ........................................................................................35
Tabel 2.34 Polonium .......................................................................................35
Tabel 2.35 Flour ..............................................................................................36
Tabel 2.36 Khlor .............................................................................................36
Tabel 2.37 Brom..............................................................................................37
Tabel 2.38 Yod ................................................................................................37
Tabel 2.39 Astatin ...........................................................................................38
Tabel 2.40 Helium...........................................................................................39
Tabel 2.41 Neon ..............................................................................................39
Tabel 2.42 Argon ............................................................................................40
Tabel 2.43 Kripton ..........................................................................................40
Tabel 2.44 Ksenon ..........................................................................................41
Tabel 2.45 Radon ............................................................................................41
Tabel 3.1 Rancangan Model 3D PeriodikAR .................................................89
Tabel 4.1 Kebutuhan Perangkat Keras Implementasi .....................................97
Tabel 4.2 Hasil Pengujian Tampilan Splash Screen .....................................102
Tabel 4.3 Jarak Marker pada Kamera AR PeriodikAR Statis ......................105
Tabel 4.4 Waktu Tampil Model 3D PeriodikAR Statis ................................106
Tabel 4.5 Hasil Pengujian Tombol Play PeriodikAR Statis .........................107
Tabel 4.6 Hasil Pengujian Tombol Pause PeriodikAR Statis .......................109
Tabel 4.7 Hasil Pengujian Tombol Scale PeriodikAR Statis ........................110
Tabel 4.8 Hasil Pengujian Tombol Forward PeriodikAR Statis ...................111
Tabel 4.9 Hasil Pengujian Tombol Previous PeriodikAR Statis...................113
Tabel 4.10 Hasil Pengujian Tombol Restart PeriodikAR Statis ...................114
Tabel 4.11 Hasil Pengujian Tombol Reset PeriodikAR Statis ......................116
Tabel 4.12 Hasil Pengujian Tampilan Splash Screen PeriodikAR Dinamis.118
Tabel 4.13 Jarak Marker pada Kamera AR PeriodikAR Dinamis ................121
Tabel 4.14 Waktu Tampil Video Animasi PeriodikAR Dinamis .................122
xviii
Tabel 4.15 Hasil Pengujian Tombol Play PeriodikAR Dinamis ...................124
Tabel 4.16 Hasil Pengujian Tombol Pause PeriodikAR Dinamis.................125
Tabel 4.17 Hasil Pengujian Double Tap PeriodikAR Dinamis ....................126
Tabel 4.18 Hasil Pengujian Tombol Forward PeriodikAR Dinamis ............127
Tabel 4.19 Hasil Pengujian Tombol Previous PeriodikAR Dinamis ............129
Tabel 4.20 Hasil Pengujian Seek Bar PeriodikAR Dinamis .........................130
Tabel 4.21 Hasil Nilai Responden Terhadap Aspek Kesesuaian
Proses Aplikasi ..................................................................................134
Tabel 4.22 Hasil Nilai Responden Terhadap Aspek Kesesuaian
Waktu Deteksi ...................................................................................135
Tabel 4.23 Hasil Nilai Responden Terhadap Aspek Kesesuaian
Waktu Deteksi ...................................................................................135
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DAFTAR KODE PROGRAM
Kode Program 4.1 Tampilan Model 3D ........................................................106
Kode Program 4.2 Fokus Kamera .................................................................107
Kode Program 4.3 Play Animasi PeriodikAR Statis ....................................108
Kode Program 4.4 Pause Animasi PeriodikAR Statis ..................................109
Kode Program 4.5 Scale Model 3D PeriodikAR Statis ................................111
Kode Program 4.6 Forward Model 3D PeriodikAR Statis ...........................112
Kode Program 4.7 Previous Model 3D PeriodikAR Statis ...........................113
Kode Program 4.8 Restart Animasi PeriodikAR Statis ................................114
Kode Program 4.9 Stop Animasi PeriodikAR Statis .....................................115
Kode Program 4.10 Reset Model dan Animasi PeriodkAR Statis ...............116
Kode Program 4.11 Tampilan Video Animasi ..............................................122
Kode Program 4.12 Pengambilan Nilai Metadata ........................................122
Kode Program 4.13 Tampilan Video Animasi dari Metadata ......................123
Kode Program 4.14 Play Video Animasi......................................................124
Kode Program 4.15 Pause Video Animasi ...................................................125
Kode Program 4.16 Tampilan Full Screen ..................................................127
Kode Program 4.17 Perubahan Frame Video Animasi ................................128
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