- Repositori Universitas Muria Kudus

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LAPORAN SKRIPSI
HALAMAN JUDUL
3D HOLOGRAM SEBAGAI MEDIA INTERAKTIF
PENGENALAN HEWAN PURBAKALA DINOSAURUS
Oleh :
IFTA ABDUL AZIS
2012-51-193
SKRIPSI DIAJUKAN SEBAGAI SALAH SATU SYARAT UNTUK
MEMPEROLEH GELAR SARJANA KOMPUTER
PROGRAM STUDI TEKNIK INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MURIA KUDUS
2016
LAPORAN SKRIPSI
HALAMAN SAMPUL
3D HOLOGRAM SEBAGAI MEDIA INTERAKTIF
PENGENALAN HEWAN PURBAKALA DINOSAURUS
Oleh :
IFTA ABDUL AZIS
2012-51-193
SKRIPSI DIAJUKAN SEBAGAI SALAH SATU SYARAT UNTUK
MEMPEROLEH GELAR SARJANA KOMPUTER
PROGRAM STUDI TEKNIK INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MURIA KUDUS
2016
ABSTRAK
Dinosaurus adalah salah satu hewan paling terkenal di dunia. Tetapi tidak
seorang pun pernah melihat dinosaurus yang nyata dan hidup, sebab mereka sudah
lama punah. Hewan menakjubkan ini dikenal dari fosilnya. Pengenalan hewan
purbakala yang digunakan melalui pengenalan masih menggunakan media berupa
gambar yang terdapat di buku-buku, gambar dua dimensi dan alat peraga lain, hal ini
dinilai kurang efektif karena pengenalan dua dimensi hanya dapat dililhat pada satu
sisi saja, tetapi dengan menggunkan teknologi 3D Hologram diharapkan dalam
pembelajarannya dapat membuat pelajaran sejarah terutama mengenai hewan
purbakala dapat lebih menarik dan menyenangkan karena teknologi hologram
dapat menjadi sebuah alat peraga virtualisasi hewan purbakala dalam bentuk 3D
Hologram. Hologram merupakan produk dari teknologi holografi. Hologram
terbentuk dari perpaduan dua sinar cahaya yang koheren dan dalam bentuk
mikroskopik. Hologram bertindak sebagai gudang informasi optik. Informasiinformasi optik itu kemudian akan membentuk suatu gambar, pemandangan, atau
adegan. Dengan Prinsip kerja 3D Holographic Reflection adalah suatu teknik
presentasi visual dengan memanfaatkan teknologi digital tiga dimensi yang
dirancang melalui beberapa aplikasi visual.
Kata Kunci: Dinosaurus, 3D Holographic Reflection, Holografi, 3D Hologram,
ABSTRACT
The Dinosaurus is one of the most famous animal in the world. But no one
has ever seen a dinosaur that is real and alive, because they have long been extinct.
These amazing animals known from fossils. The introduction of extinct animals that
are used through the introduction of still using the media in the form of images
contained in the books, two-dimensional images and other props, it is considered less
effective because of the introduction of a two-dimensional can only dililhat on one
side only, but by using 3D Hologram expected in learning can make history lessons
especially about extinct animals can be more interesting and exciting for holographic
technology can become a virtualization of extinct animals props in 3D hologram.
Hologram is a product of the technology of holography. Holograms are formed from
the fusion of two beams of coherent light and in the form of microscopic. Hologram
act as a repository of optical information. Optical information will then form an
image, view, or scene. With the working principle of 3D Holographic Reflection is a
visual presentation techniques by utilizing a three-dimensional digital technology
designed through some visual applications.
Keywords: Dinosaurus, 3D Holographic Reflection, Holografi, 3D Hologram,
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DAFTAR ISI
HALAMAN JUDUL..................................................................................................i
HALAMAN SAMPUL ..............................................................................................ii
PENGESAHAN STATUS SKRIPSI .........................................................................iii
PERNYATAAN PENULIS .......................................................................................iv
PERSETUJUAN SKRIPSI ........................................................................................v
PENGESAHAN SKRIPSI .........................................................................................vi
ABSTRAK .................................................................................................................vii
ABSTRACT .......................................................................................................... …viii
KATA PENGANTAR ...............................................................................................ix
DAFTAR ISI ..............................................................................................................x
DAFTAR TABEL ................................................................................................. …xiv
DAFTAR GAMBAR .................................................................................................xv
BAB I .........................................................................................................................1
PENDAHULUAN .....................................................................................................1
1.1 Latar Belakang Masalah .......................................................................................1
1.1.1 Identifikasi Masalah ..........................................................................................1
1.1.2 Analisis Masalah ...............................................................................................2
1.2 Batasan Masalah..................................................................................................3
1.3 Rumusan Masalah ...............................................................................................4
1.4 Tujuan Penelitian .................................................................................................4
1.5 Manfaat Penelitian ...............................................................................................5
BAB II ........................................................................................................................6
TINJAUAN PUSTAKA ............................................................................................7
2.1 Penelitian Terkait .................................................................................................7
2.2 Landasan Teori .....................................................................................................8
2.2.1 Multimedia ........................................................................................................8
2.2.2 Pengertian Multimedia. .....................................................................................9
2.2.3 Elemen Multimedia ...........................................................................................9
2.2.4 Objek Multimedia .............................................................................................11
2.2.5 Pengenalan Hologram dan Holografi ................................................................15
2.2.6 Hewan Purbakala ..............................................................................................16
2.2.7 Hewan Dinosaurus ............................................................................................16
2.2.8 Android .............................................................................................................17
2.2.9 Metodologi Pengembangan Multimedia Versi Luther-Sutopo .........................18
2.12 Tool Yang Digunakan ........................................................................................27
2.12.1. Blender ...........................................................................................................27
2.12.2. Eclipse ............................................................................................................27
2.12.3 Android ...........................................................................................................28
2.12.4 ADT (Android Development Tool) ................................................................28
2.12.5 Xampp .............................................................................................................28
2.12.6 Adobe dreamwever .........................................................................................28
2.12.7 Camtasia Studio 8 ...........................................................................................29
2.13 Kerangka Berfikir...............................................................................................29
BAB III ......................................................................................................................30
METODOLOGI PENELITIAN .................................................................................31
3.2 Metodologi Pengembangan Multimedia. .............................................................32
3.2.1 Concept .............................................................................................................32
3.2.2 Material Colecting.............................................................................................32
3.2.3 Design (Perancangan) .......................................................................................33
3.2.4 Assembly ...........................................................................................................34
3.2.5 Testing ...............................................................................................................34
3.2.6 Distrbution ........................................................................................................35
BAB IV ......................................................................................................................36
ANALISA DAN PERANCANGAN SISTEM ..........................................................37
4.1 Gambaran Animasi Pengenalan Hewan Purba Dinosaurus .................................37
4.1.1 Hologram Dalam Pengenalan Hewan Purba Dinosaurus. ................................37
4.2 Identifikasi masalah dan Sumber Masalah ...........................................................38
4.2.1 Identifikasi Masalah ..........................................................................................38
4.2.2 Analisa Kebutuhan Sistem ...............................................................................39
4.2.3Analisis Sistem ...................................................................................................40
4.3 Analisis Kebutuhan Sistem Untuk Perancangan .................................................40
4.3.1 Kebutuhan perangkat Keras ..............................................................................40
4.3.2 Kebutuhan Perangkat Lunak .............................................................................40
4.4 Tahapan Dalam Pengembangan Multimedia .......................................................41
4.4.1 Konsep (Consept) ..............................................................................................41
4.4.2 Design (Perancangan) ......................................................................................42
4.4.3 Pengumpulan Bahan ( Material Collecting ) ....................................................57
4.4.4 Assembly ...........................................................................................................57
4.4.5 Testing ...............................................................................................................57
4.4.6 Distibusi ( Distribution) ....................................................................................57
BAB V........................................................................................................................58
IMPLEMENTASI ......................................................................................................59
5.1 Penerapan Dalam Tampilan 3D Hologram Reflection ........................................59
5.1.1 3D Hologram dengan Piramida Hologragfic Reflection ...................................59
5.1.2 Membuat apkasi android webview pada HTML...............................................60
5.1.3 Menampilkan Tombol Pada Halaman Menu Utama .........................................60
5.1.4 Tombol Sejarah, Video 3D Hologram, Profil, Dan Galery ..............................61
5.2 Tampilan Pada Aplikasi .......................................................................................63
5.3 Pengujian Dan Testing .........................................................................................69
5.3.1 Pengujian Alpha dan Beta .................................................................................69
5.3.2 Testing Aplikasi ................................................................................................72
BAB VI ......................................................................................................................75
PENUTUP ..................................................................................................................75
6.1 Kesimpulan ..........................................................................................................75
6.2 Saran .....................................................................................................................75
DAFTAR PUSTAKA ................................................................................................76
DAFTAR TABEL
Tabel 2. 1 Tabel Flowchart ........................................................................................25
Tabel 3. 1 Deskripsi Konsep ......................................................................................32
Tabel 3. 2 Storyboard Ringkas. ..................................................................................34
Tabel 4. 1 Deskripsi Konsep ......................................................................................42
Tabel 4. 2 Diskripsi symbol storyboard menu utama ................................................50
Tabel 4. 3 Tabel Diskripsi symbol storyboard menu Sejarah ....................................51
Tabel 4. 4 Tabel Diskripsi symbol storyboard menu Dinosaurus ..............................52
Tabel 4. 5 Tabel Diskripsi symbol storyboard menu profil ......................................55
Tabel 4. 6 Diskripsi symbol storyboard menu Galery ..............................................56
Tabel 5. 1 Pengujian Alpha ........................................................................................70
Tabel 5. 2 Pengujian Beta ..........................................................................................71
Tabel 5. 3 Perbandingan spesifikasi smartphone .......................................................72
Tabel 5. 4 Hasil dari pengujian ..................................................................................73
DAFTAR GAMBAR
Gambar 2. 1. Gambaran Definisi Multimedia ..........................................................8
Gambar 2. 2 Siklus Tahapan Pengembangan Multimedia. .......................................18
Gambar 2. 3 Tahapan Pengembangan Multimedia ....................................................19
Gambar 2. 4 Bentuk Umum Storyboard . ..................................................................22
Gambar 2. 5 Storyboard yang digambar dengan tangan. .........................................23
Gambar 2. 6 Storyboard yang digambar dengan komputer. .....................................23
Gambar 2. 7 Storyboard untuk produk multimedia. .................................................24
Gambar 3. 1 Diagram Tahapan Metode Penelitian ....................................................31
Gambar 4. 1 Model 3D Hologram Prinsip Kerja Holografic Reflection (Piramida
Terbalik) .....................................................................................................................38
Gambar 4. 2 Flowchart Menu Utama .........................................................................43
Gambar 4. 3 Flowchart Menu Utama .........................................................................44
Gambar 4. 4 Flowchart Menu Sejarah Dinosaurus ....................................................45
Gambar 4. 5 Flowchart Menu Animasi Dinosaurus ..................................................46
Gambar 4. 6 Flowchart Menu Galery ........................................................................47
Gambar 4. 7 Flowchart Menu profile .........................................................................47
Gambar 4. 8 Struktur Navigasi ..................................................................................48
Gambar 4. 9 Storyboard Menu Utama .......................................................................49
Gambar 4. 10 Storyboard Tampilan Halaman Sejarah ..............................................51
Gambar 4. 11 Storyboard Menu daftar Dinosaurus ...................................................52
Gambar 4. 12 Tampilan Play video............................................................................54
Gambar 4. 13 storyboard Menu Profil .......................................................................55
Gambar 4. 14 Storyboard menu Galery .....................................................................56
Gambar 5. 1 Menampilkan WebView .......................................................................60
Gambar 5. 2 Tombol sejarah ......................................................................................61
Gambar 5. 3 Tombol tampilan Animasi 3D Hologram sejarah .................................62
Gambar 5. 4 tombol tampilan Galery.........................................................................62
Gambar 5. 5 tombol profil..........................................................................................62
Gambar 5. 6 Script tombol Sejarah, Video 3D Hologram, Profil, Dan Galery. ........63
Gambar 5. 7 Logo Aplikasi ........................................................................................64
Gambar 5. 8 Menu Utama ..........................................................................................65
Gambar 5. 9 Tampilan Dinosaurus ............................................................................66
Gambar 5. 10 Daftar Menu video 3D Hologram Dinosaurus ..................................67
Gambar 5. 11 Gambar Video 3D Hologram ..............................................................68
Gambar 5. 12 Profil Pengembang ..............................................................................68
Gambar 5. 13 Galery Dinosaurus ..............................................................................69
DAFTAR LAMPIRAN
Lampiran 1 Format Kuesioner
Lampiran 2 Surat Permohonan Izin Kegiatan
Lampiran 3 Berita Acara Permohonan Izin Penyelenggaraan Kegiatan
Lampiran 4 Daftar Hadir
Lampiran 5 Fotokopi Buku Konsultasi Skripsi
Lampiran 6 Lembar ACC Revisi Laporan Skripsi
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